Skip to main content

Design a Game to Test the Outer Limits

If you are trying to explain the concept of "Affordances", you can do no better than to encourage people to play the game "The Room" on the iPad.

As this article in UX Magazine reveals, the game is all about providing visual cue to the player as to how certain elements work.

To take it a step further, the article explores how the game was created iteratively.  Even if every knob, texture and irregularity were perfectly designed, the user must also engage with the interface (separate thing!) successfully.

What the article does not cover is the larger benefits of doing anything repeatedly, with different users/audience members, etc.  Personally, I saw this process in theater as a Production Stage Manager. You can talk about an idea as much as you want.  The WORK doesn't happen until you DO IT!  Figure out what is wrong and what is right.  Get it "up on its feet", and especially in front of an audience.  Check in with the audience and see what they are getting out of it.

Ultimately, designers should figure out how to get gamers to test things remotely.  They should be rewarded for repeated attempts.  How can we make UX more like the game that it actually is?  Train users on the basic levels and then challenge designers to fit "new" affordances into the games.  What if the highest levels offered cutting edge technology?

There is a growing and untapped audience waiting to play at the edges of current design and UX.  How can we harness them?

Comments

Popular posts from this blog

Henry David Thoreau is Alive and Well, Despite All the Murderers

Despite his famous grave at Sleepy Hollow, HDT is alive and well. There are countless books, events, plays being read, written, performed and published about him every year. The "interpretations" take on various permutations.  Live-action humans who lead educational programs, or people who write books for children.  Or, theater which extends the documented & literary materials into personal immediacy (not that I am biased, but this is what I do). Lately, there has also been a video game created about Walden. And a young graphic designer who wants to "update" Thoreau's words for the modern age.  Something about "how dated the language is" and the "inaccessibility" of its ideas.  (I can't bear to include a link, or even the designer's name for fear of adding to publicity, and thereby adding "support") The last example is the slippery slope.  At what point does he need to be repackaged, yet again? Instead of taki...

Easy Moments

There are moments in everyday life when you want to tell someone something. I was on a shuttle bus and wanted to apologize to someone sitting in front of me. It would have been easy to tell him when I first got on, but I was distracted finding a seat. It would have been easy to get up at the first traffic light, when the bus was stopped. Or at the second.  Things were quiet enough for conversation too. We were about to head into the countryside, so I knew there were not many more moments. When I approached him, it was not the person I thought it was. I did feel better that I had tried. And that there was one more traffic light than I had expected.

Everyday UX Ethics

This landed in my email box the other day, from a company I am always rooting for. They put on  excellent conferences and help me to keep my ideals high. Quoting from Mark Hurst's (1/15/13) blog post at Creative Good : "For years I've been fascinated by the work of Natasha Dow Schüll, an MIT professor who has studied Las Vegas gambling for many years. She gave a great talk at Gel a few years back . . . The question is unavoidable: if UX methods are effective in projects with a wide range of outcomes, which do you want to spend out your career on? Those that benefit the customer in the long term, or those that are in the long run harmful? And don't think the slot machine example is foreign to online business. Social-gaming company Zynga has been trying to enter the online gambling market. The company has always paid close attention to user behavior, and now they seek to maximize the profits from such a skill." However, the job market does not seem to ag...