Skip to main content

Design a Game to Test the Outer Limits

If you are trying to explain the concept of "Affordances", you can do no better than to encourage people to play the game "The Room" on the iPad.

As this article in UX Magazine reveals, the game is all about providing visual cue to the player as to how certain elements work.

To take it a step further, the article explores how the game was created iteratively.  Even if every knob, texture and irregularity were perfectly designed, the user must also engage with the interface (separate thing!) successfully.

What the article does not cover is the larger benefits of doing anything repeatedly, with different users/audience members, etc.  Personally, I saw this process in theater as a Production Stage Manager. You can talk about an idea as much as you want.  The WORK doesn't happen until you DO IT!  Figure out what is wrong and what is right.  Get it "up on its feet", and especially in front of an audience.  Check in with the audience and see what they are getting out of it.

Ultimately, designers should figure out how to get gamers to test things remotely.  They should be rewarded for repeated attempts.  How can we make UX more like the game that it actually is?  Train users on the basic levels and then challenge designers to fit "new" affordances into the games.  What if the highest levels offered cutting edge technology?

There is a growing and untapped audience waiting to play at the edges of current design and UX.  How can we harness them?

Comments

Popular posts from this blog

Where is the Real Difference among Film/TV/Online and Theater?

Other than the distribution channels, what are the REAL distinctions between Film, TV and on line media?  Other than economics, prestige and tradition, there is no difference. For instance, if you are a writer with a brilliant script, you want to maximize the exposure and influence of your work.  If you are approached by producers of various media, you’d hope to get to the “top of the food chain”. Naturally, you’d choose a Film contract-assuming that the budget would be high, as it always is-each film requiring a unique production crew, sets, even a unique accountant.  Plus, you’d hope, that each scene would have intense focus and blood, sweat and tears poured into each shot for ultimately 90 minutes of story. TV has scales of efficiencies, presumably a production company already in place, cranking out “Made for TV Movies”, or better yet-they’d allow your idea to grow and breathe, beyond the scope of 90 minutes. Maybe a miniseries? Online media (i.e. Youtube, or ANY other vid

Casual Spelling

So I have a friend who is constantly posting very cynical things to Facebook.  I've decided that of all the crazies, his stuff is usually the most outlandish, so I haven't deleted him from my feed. When I saw this picture he posted, (weeks after the incident!) my eyes teared up slightly.   His comment: "Incredible that a school sign uses spellings like 'luv' and 'u'--kids will never know the true spellings of these words if this is the constant." He is of the Baby Boomer generation and I am closer to the Gen Y/Millennials.  What he doesn't get is the subtlety, and the reason the picture touched me.  I am trained in Linguistics, and he greatly underestimates the younger generations.  The very words he is complaining about are examples of casual spelling, which suggest a more personal connection to the children than the words spelled out fully. Children have been exposed to plenty examples of both kinds and it is a matter

UX Review: Kobobooks.com Fails on Recommendations

As a User Experience Strategist, I am amazed at how some websites don't invest in their greatest assets.  If you are an ebook marketer, why not expose your repeat customers to your wide selection of titles?  Kobo, please give me a reason to give you my money!! Full Customer Profile & Experience: I love being surrounded by the books I have purchased.  Not that I have read all of those I own, not by any stretch.  And frankly I create a whole new pile of books TO READ everytime I tidy up and rearrange them.  That is what it means to have a physical artifact. When I am on my computer, I vary my time between work, surfing reading and allow my mind to go wherever it wants (as long as I'm not under deadline).   If I purchase an ebook, I can only read it on my laptop or my iPhone.  I refuse to purchase yet another device, when I should just read one of these paper artifacts. While doing research, there was a book that was only available on kobobooks.com, so (being game), I