Some aspects of relationships CAN be Gamified.
Some already are in ways we think are appropriate. Measuring marriages in years (1 point per anniversary), kids (1 point per human created). Artificial numbers which seem to mean something; especially when there is little to no other tangible signifier.
Note that the fewer number of relationships is an indicator of "being haunted". The fewer experiences, the more likely the few have tremendous impact. But the number seems to want to be low-note that we hardly ever confess the truth here in numbers.
Beginning relationships can be gamified too-but must be considered in terms of Game Theory-Theory of Mind. Think of playing a game of chess and predicting your partner's next move and deciding on your moves based on the outcome you predict.
The question remains: do people want PREDICTABLE relationships?
Some already are in ways we think are appropriate. Measuring marriages in years (1 point per anniversary), kids (1 point per human created). Artificial numbers which seem to mean something; especially when there is little to no other tangible signifier.
Note that the fewer number of relationships is an indicator of "being haunted". The fewer experiences, the more likely the few have tremendous impact. But the number seems to want to be low-note that we hardly ever confess the truth here in numbers.
Beginning relationships can be gamified too-but must be considered in terms of Game Theory-Theory of Mind. Think of playing a game of chess and predicting your partner's next move and deciding on your moves based on the outcome you predict.
The question remains: do people want PREDICTABLE relationships?
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